Oblivion:Massive Quests

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Mod Name: Integration: The Stranded Light
Size/Category: Massive
Status: Released (100% completed)
Author: bg2408
Current Version: 1.0
Version Date: 27 Jun 2011
Links: Bethsoft Forum, TheElderScrolls.info(no mod requirements),TheElderScrolls.info(requires RBP, and LAME)
Requirements: Shivering Isles
Hours of Play: 50-100+ (very high replay value)
# of Quests (Sub Qs): 80+
Tags: Choices & Consequences, Character Oriented, Dialogue Heavy, Guild, Immersive, Multiple Solutions, Non-combat Oriented, No Voice Acting, Romance, Skill Checks
Lore Friendly Rating: 5
Entry Last Updated: 14 Apr 2012
Description/Review: Integration: The Stranded Light is an uniquely different quest mod. It deeply integrates your race, attributes/skills, and achievements in both Cyrodiil and The Shivering Isles into your options of completing its quests. The quests often have many solutions, usually tied into these aspects of your character. It includes more than 80 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. A new, joinable guild plays an important role in many of the quests, which often focus on thinking rather than combat, social skills instead of fighting. It also reaches beyond the typical mold of quest mods, seeking to enrich the existing game world as whole by breathing new life into previously ignored aspects of the game, such as the "news" printed in the The Black Horse Courier. The quests don't all follow a single storyline. It's more like a collection of short stories than an epic novel. In addition to the new guild, you will also find interesting quest rewards inspired by the Less Annoying Magic Experience (LAME) mod, a new form of transportation, and enchanting/spellmaking capabilities for those not in the Mages Guild, a multistage in-depth optional romance, the first Shivering Isles guild, and so much more!
Author's Notes: This mod used to have two mod requirements, but now has a version that only requires the Shivering Isles DLC Only use the requirements version if you have RBP and LAME


Mod Name: Knights of the Nine: Revelation
Size/Category: Massive
Status: Released
Author: Lanceor
Current Version: 1.3.7
Version Date: 01 Jun 2013
Links: TESNexus, TESAlliance
Requirements: Knights of the Nine DLC, OBSE 20+
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Armor, Castle, Dungeons, Voiced, Weapons
Lore Friendly Rating: TBD
Entry Last Updated: 04 Jan 2014
Description/Review: Billed as an unofficial sequel to the Knights of the Nine DLC, this mod places you on a quest that ultimately sends you back in time 4000 years to the eve of the fall of the Ayleid Empire. It has a very heavy emphasis on Elder Scrolls lore, providing insight into Pelinal Whitestrake and his allies while recreating many events that were described in the in-game books. The mod itself consists of a long, story-driven adventure consisting of 16 quests, a handful of smaller side quests, an interesting new worldspace, larger headquarters for the Knights of the Nine and user-configurable cosmetic options for the Crusader's Relics.

It earned Nexus Mod of the Month for July 2012.

Author's Notes: None


Mod Name: Kragenir's Death Quest
Size/Category: Massive
Status: Released
Author: Povuholo & Malchik
Current Version: 2.12
Version Date: 26 Nov 2011
Links: TESNexus, PlanetElderScrolls, Teaser video
Requirements: n/a
Hours of Play: 40+
# of Quests (Sub Qs): 100+
Tags: Books
Lore Friendly Rating: 3
Entry Last Updated: 04 Jan 2014
Description/Review: Many years ago, Kragenir's tower had been sealed by the Knights of the Silver Nose, but as they die, the seals weaken... Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him? With over 100 new quests, 15+ new books and over 3000 lines of dialogue this mod will hopefully keep you entertained for many hours! Find tons of new miscellaneous quests in cities, villages and other locations, all within Cyrodiil's borders, and visit the best dungeons Cyrodiil has to offer, now a lot more interesting than before.
Author's Notes: None


Mod Name: Nehrim: At Fate's Edge
Size/Category: Massive
Status: Released
Author: SureAI Productions
Current Version: 1.5.0.8
Version Date: 31 Dec 2011
Links: Homepage
Requirements: n/a
Hours of Play: 100+
# of Quests (Sub Qs): 35 (30)
Tags: New Lands, Voiced
Lore Friendly Rating: 3 (see below)
Entry Last Updated: 14 Apr 2012
Description/Review: Nehrim is a massive total conversion that creates an entirely new world. The landmass is about the size of Cyrodiil, made completely from scratch. Unlike Oblivion, Nehrim's main quest is quite prominent; it features 35 parts, and there are 30 side quests as well. Although Nehrim is a fantasy setting like Oblivion, many other things are different: it uses experience points to level up; fast travel is disabled and guilds are absent; there is no level-scaling, and powerful items are both very rare and very hard to find. As a total conversion, Nehrim is not compatible with most Oblivion mods. You can use BOSS to see which mods are compatible, as well as the proper load order.
Author's Notes: None


Mod Name: Oblivion Quest Of The Week
Size/Category: Massive
Status: Released
Author: LegoManIAm94
Current Version: Launched (4.0)
Version Date: 16 May 2014
Links: TESNexus
Requirements: Shivering Isles
Hours of Play: TBD
# of Quests (Sub Qs): 0 (80)
Tags: Miscellaneous, Side Quests, Quest Compilation, Immersive, No Voice Acting, Non-combat Oriented, Combat Oriented
Lore Friendly Rating: 4
Entry Last Updated: 01 Jun 2014
Description/Review: This mod is very similar to Kragenir´s Death Quest mod. Oblivion Quest Of The Week is a massive compilation of miscellaneous and side quests including 80 new quests in 4 .esp (seasons). This quests contribute to a deeper and more immersive feeling with more things to do in cities, villages and other locations. If you are tired from doing epic quests and just want to help people with their problems and simple tasks this mod is for you. It can be combined with mods like the mentioned Kragenir´s Death Quest for tons of new miscellaneous quests.
Author's Notes: None


Mod Name: Reclaiming Sancre Tor
Size/Category: Massive
Status: Released
Author: DarkRider
Current Version: 1.0.4
Version Date: 02 Dec 2011
Links: TESNexus, TES Alliance, Homepage, RST Wiki
Requirements: n/a
Hours of Play: 40+
# of Quests (Sub Qs): ~30
Tags: Guild
Lore Friendly Rating: 4
Entry Last Updated: 14 Apr 2012
Description/Review: Reclaiming Sancre Tor is an in-depth Story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The Story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.
Author's Notes: None


Mod Name: Tears of the Fiend: Redemption
Size/Category: Massive
Status: Released
Author: Simyaz
Current Version: 1.22
Version Date: 28 Dec 2007
Links: TESNexus
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: TBD
Lore Friendly Rating: TBD
Entry Last Updated: 14 Apr 2012
Description/Review: More than a year in the making, this mod brings together two of the most compelling story-driven mods released to date -- The Legacy and The Butcher of Armindale -- merging them into a unified storyline that will rock your world like nothing else has before. Includes the complete story/quest arcs from The Legacy and The Butcher (see the separate listings for those mods below) along with a new conclusion that takes place after the events in both of the original mods. Like the originals, this is a complex, multi-pathed quest/companion adventure that spans numerous encounters with more than 4,000 lines of dialogue, all driven by a powerful and riveting story. There are multiple paths you can take through the quests, each resulting in varying encounters and endings depending on your choices and actions. An instant classic, to be sure. Does not include voice acting. Note that you must not run this at the same time as The Legacy or The Butcher of Armindale -- if you have either of those mods, you must remove them before loading this one. The 1.2 update adds a massive new quest called Redemption that can be played during the main part of the story or afterward (if you've already completed TotF 1.0). TESNexus Mod of the Month for July 2007.
Author's Notes: None


Mod Name: Vampire Hunting: Order of Virtuous Blood
Size/Category: Massive?
Status: Released
Author: David Brasher, Daniel da Rosa, Nomadimp, Cleitanious
Current Version: 3.0
Version Date: 03 Nov 2011
Links: TESNexus
Requirements: Shivering Isles
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Armor, Books, Vampires, Weapons
Lore Friendly Rating: TBD
Entry Last Updated: 04 Jan 2014
Description/Review: This mod expands the Order of the Virtuous Blood by adding 28 additional quests which

become available after you have beaten the vanilla Order of the Virtuous Blood side-quest. This mod is the result of merging "Vampire Hunting - Order of the Virtuous Blood", "Kendrel - The Vampire Huntress", "OVBE - Order of the Virtuous Blood Expanded," and "Caldera Update." There are new NPCs, playable Ordinator armor, wooden stake weapons, additional dialog, a system to sell vampire dust in large quantities more rapidly, more books, and lots more vampires in the world.

Author's Notes: None


Mod Name: Windfall
Size/Category: Massive
Status: Released
Author: Ed_Conn
Current Version: 1.0
Version Date: 16 Jan 2009
Links: TESNexus
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): 50+
Tags: New Lands
Lore Friendly Rating: TBD
Entry Last Updated: 14 Apr 2012
Description/Review: This is a massive, story-driven quest mod that takes place in the once prosperous city of Windfall, on an island south of Anvil. The mod lets you play through as many as 52 different quests spanning multiple storylines set on the island. With several factions vying for dominance of the city, your actions and choices will help determine the course and outcome of the stories. Will you help the rightful ruler put down a rebellion and restore peace to the city? Or will you help the peasants overthrow the oppressive ruler and liberate the city? The choice is yours. And what of the rest of the island and its inhabitants? This is a great mod for low-level characters, and should also scale up fairly well for higher-level characters. In the grand tradition of Morrowind, there's not much handholding here, so you'll need to figure out a lot of things on your own (without the help of quest markers) and you'll often need to talk to more than one NPC to figure out what's going on. No voice acting yet.
Author's Notes: None