Oblivion:Medium Quests

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Mod Name: AFK_Weye
Size/Category: Medium
Status: Released
Author: Dwip
Current Version: 2.32
Version Date: 23 Nov 2011
Links: TESNexus, AFK Mods
Requirements: n/a
Hours of Play: 10+
# of Quests (Sub Qs): 22
Tags: Dungeon, House, Town
Lore Friendly Rating: 3
Entry Last Updated: 03 Sep 2015
Description/Review: AFK_Weye completely revitalizes the village of Weye outside the Imperial City, adding new buildings, new NPCs, and a Cyrodiil-spanning questline that faces you off against enemies new and old.
Author's Notes: None


Mod Name: An-Arane Cey: Lost Sword of the Ayleids
Size/Category: Medium
Status: Released
Author: DarkSeed Team
Current Version: 2.0
Version Date: 17 Feb 2009
Links: TESNexus, Planet Elder Scrolls
Requirements: OBSE
Hours of Play: 5+
# of Quests (Sub Qs): TBD
Tags: Voiced
Lore Friendly Rating: 4
Entry Last Updated: 14 Mar 2012
Description/Review: Lost Sword of the Ayleids adds a cross-country treasure hunt to Oblivion. Clues and journal hints are used to guide the player rather than quest markers. The hints and clues are clever. Unless you have never played Oblivion before, you shouldn't have many problems figuring out what to do next. The quest will lead you across Cyrodiil to existing locations in search of the mysterious clues and leads to an ultimate showdown with a shadowy guardian. The sword is one of the more unique weapons crafted for the game. Inspired by the Elven Longsword, this blade is unique in both appearance and function. The last part of the quest is nicely staged and the boss fight is excellent. The mesh of the sword is really nice. The mod includes full voice acting and excellent dialogue. This is a mid- to high-level quest, depending on how you play. A follow-up, "Armor of the Fallen" is planned.
Author's Notes: None


Mod Name: Blade of the Haunted
Size/Category: Medium
Status: Released
Author: jaime74, DarkRuler2500 (German translation)
Current Version: 3.1
Version Date: 30 Aug 2013
Links: TESNexus, TESNexus (German)
Requirements: Shivering Isles, OBSE 20
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Books, Weapons
Lore Friendly Rating: TBD
Entry Last Updated: 04 Jan 2014
Description/Review: You pick up the trail of an old legend from the Ayleid times of the 1st Era - a legend nowadays known only as a fairy-tale, a children's bedtime story called "Aaro and Dundellon". Follow the footsteps of this legend and prove yourself worthy, and you will gain a long-forgotten powerful sword, the so-called "Blade of the Haunted".
Author's Notes: None


Mod Name: A Brotherhood Renewed
Size/Category: Medium
Status: Released
Author: Arthmoor
Current Version: 1.1.2
Version Date: 25 Apr 2012
Links: AFKMods, [1] Oblivion Nexus], TESAlliance, French
Requirements: n/a
Hours of Play: 5+
# of Quests (Sub Qs): 10
Tags: Dark Brotherhood, Dungeon
Lore Friendly Rating: 4
Entry Last Updated: 03 Sep 2015
Description/Review: This mod adds a short series of quests to the end of the saga of the Dark Brotherhood which takes place after your first visit to Bravil after becoming the Listener. The mod author always felt that Bethesda cut things short at the end of the quest line. You're just supposed to continue on, as though nothing was wrong, after your entire organization was brought to its knees? What about all those sanctuaries out there the game makes a point of mentioning but you never see? This is the mod author's answer to that and at least brings things to a more sensible close by the time you are done.
Author's Notes: None


Mod Name: The Contented Prisoner
Size/Category: Medium
Status: Released
Author: frankie_mac
Current Version: 2.0
Version Date: 01 Jan 2009
Links: TESNexus
Requirements: OBSE; Exnem Female recommended
Hours of Play: TBD
# of Quests (Sub Qs): 5
Tags: New Lands, Town
Lore Friendly Rating: 4
Entry Last Updated: 14 Mar 2012
Description/Review: A quest mod featuring: a new village in a new worldspace, five quests, five new weapons, as well as an outfit and other features. The main attraction of the mod is its five uniquely enchanted weapons (most of which gain power by sapping your own magicka), and other intriguing items.
Author's Notes: None


Mod Name: The Dungeons of Ivellon
Size/Category: Medium
Status: Released
Author: L@zarus
Current Version: 1.8
Version Date: 24 Mar 2008
Links: TESNexus
Requirements: n/a
Hours of Play: 4-6
# of Quests (Sub Qs): 1 (3)
Tags: Dungeons, Puzzles
Lore Friendly Rating: 4
Entry Last Updated: 04 Jan 2014
Description/Review: Steeped in the lore of ancient Cyrodiil, this fantastic adventure is a dungeon crawling tour de force. It features a vast dungeon full of mysteries to be solved, secrets to be discovered and dangers to survive. This is not just another typical Oblivion dungeon. It uses a completely new, custom dungeon tile set modeled after medieval vaults. The backstory is excellent. The dungeons are pitch black and best experienced with a trusty torch or light spell (torches on the walls can be lit, too). It's filled with numerous puzzles and it may take you many hours (if not days) to find your way out, so come prepared to be scared! Recommended for characters in the L 20-30 range. Check out the trailer!
Author's Notes: None


Mod Name: Et in Arkay Ego
Size/Category: Medium
Status: Released
Author: EiAE MOD Team
Current Version: 1.2
Version Date: 22 May 2009
Links: TESNexus
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Mature
Lore Friendly Rating: 4
Entry Last Updated: 25 Dec 2013
Description/Review: A lore-heavy short quest, featuring excellent voice acting, high quality writing, and moderate rewards. Well suited to low-level characters. Almost unique among quest mods, the initial release contains no combat. Et in Arkay Ego introduces your character to a non-violent heretical cult, one dedicated to the proposition that Arkay, god of the life cycle, was born a mortal, and is now dead. Your character will travel through Cyrodiil to uncover the truth, meeting prophets, a bard, knights and cultists along the way. You may even meet a goddess. Includes new books and new locations. Rewards include a useful new power, and a well done and unusual new player home. The writing and voice acting are the strong points of this mod. The books are also entertaining, giving an in-depth look at the mod's back story, and are worth the download on their own. Some of the books and dialog assume that the character has already passed certain benchmarks in the main quest and the Knights of the Nine. This may be problematic if completing the mod with a new character.

The mod could be described as lore-compatible; the idea that some believe that Arkay was born mortal was presented in the book Arkay the God, giving the mod's cultists a foothold in Elder Scrolls lore. As it stands now, Et in Arkay Ego is a good choice for players interested in exploring Cyrodiil's geography along with the Imperial Cult's theology.

This mod is intended for mature gamers, as it has sexual themes and references throughout.

Author's Notes: None


Mod Name: Fort Akatosh Redux
Size/Category: Medium
Status: Released
Author: onra, DarkRuler2500 (German translation)
Current Version: 1.4.3
Version Date: 17 Sep 2012
Links: TESNexus, TESNexus (German version)
Requirements: Shivering Isles, Cobl 1.72, Tamriel Resource Pack
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: TBD
Lore Friendly Rating: TBD
Entry Last Updated: 20 Dec 2013
Description/Review: Adds an Imperial fort and includes a questline to joing the Imperial Legion.
Author's Notes: None


Mod Name: Gates to Aesgaard - Episode One
Size/Category: Medium
Status: Released
Author: ThePriest
Current Version: 1.3
Version Date: 22 Jul 2011
Links: TESNexus, Planet Elder Scrolls, Homepage
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Horror, House
Lore Friendly Rating: TBD
Entry Last Updated: 14 Mar 2012
Description/Review: Gates to Aesgaard - Episode One explores the story of Ashen Rose, first mentioned in the Red Sonia companion mod. You learn that Rose and your character were partners, and that the partnership ended badly. A letter arrives from Rose, asking for your help and leading you on a journey into horror and madness. Gates to Aesgaard - Episode One is essentially a series of fairly straightforward dungeon crawls and side trips into new exteriors, with new lore relating to the alternate world space of the mod revealed through books and visions. Custom creatures and items and innovative dungeon design make this an adventure you'll remember, but the Clive Barker-style of the horror aspects may not suit the tastes of all players. The mod is dark, disturbing, and rich in its own lore. If you are a fan of this style of horror, then you'll enjoy the trip. Quest rewards include a modest player-owned home and some useful but not overpowered items.

Note that the mod's lore, while not contradicting TES lore, is largely separate. Atmosphere is everything in the Gates to Aesgaard series, and the rise and fall in tension is generally handled well in Episode One. There are areas that could use improvement, but on the whole this is an excellent ride through a very dark story.

Author's Notes: None


Mod Name: Gates to Aesgaard - Episode Two
Size/Category: Medium
Status: Released
Author: ThePriest
Current Version: 1.1
Version Date: 24 Feb 2009
Links: TESNexus, Planet Elder Scrolls
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Horror
Lore Friendly Rating: 4??
Entry Last Updated: 14 Mar 2012
Description/Review: Gates to Aesgaard - Episode Two finds your character drawn back into the horrific tale of Ashen Rose, given hope that all is not yet lost for his old partner. Although Rose's story was previously explored in Episode One, it is not necessary to have played the previous episode to follow Episode Two. The Priest and his mod team have clearly learned from the previous installment of the series; adventure design elements that were merely good before, here become exceptional. Amazing world spaces, astonishing dungeons, disturbing cinematic sequences and creature designs combine for a roller coaster ride through an adventure that feels like Clive Barker writing a Conan novel. The mod is Lore Neutral, introducing considerable mod-specific lore that does not directly contradict TES lore. Quest rewards here are primarily custom items and cash. The adventure is linear and this style of horror won't suit every player's tastes, but the mod itself is exceptionally well put together.
Author's Notes: None


Mod Name: Hoarfrost Castle
Size/Category: Small
Status: Released
Author: Antistar
Current Version: 1.2.2
Version Date: 24 Aug 2009
Links: TESNexus, Softpedia
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): 7
Tags: Castle, House
Lore Friendly Rating: 5
Entry Last Updated: 14 Mar 2012
Description/Review: This mod is a series of well done short quests to earn a very nice castle, but that's only the start. Hoarfrost castle sits above the Orange Road, commanding fine views and conveniently out of the way of most quest mods. To win it, you must first drive off the undead who hold it now. But it's not enough to own an empty building; a castle needs revenue, guards and servants. You'll have to quest for those as well. Finally, there's the unraveling of the curse that has twice brought ruin to those who held Hoarfrost.

The castle interior is nicely laid out. While not as feature rich as the Ancient Towers or as luxurious as Glenevar Castle, when complete you'll receive all the basics (beds for you and your companions, storage space, a display room), plenty of extras, and a weekly cut of the castle's income. After the quests you go through to earn these features, none of them feel like unbalanced rewards. Hoarfrost Castle's real appeal comes from the NPCs you recruit to staff it. The secretive steward, the young and idealistic smith, the practical cook, the brave yet haunted captain of your guards, and the blind sorceress. Additionally, you'll help out the headman of the local farmers and his wife, and encounter an entertainingly vile noble. The NPCs have detailed back stories, and there is more than enough romance and tragedy between them to appeal to your inner soap opera fan. Castle Hoarfrost offers clean quest design, memorable NPCs, and balanced rewards that you'll keep on using. No voice acting. TESNexus Top 100.

Author's Notes: None


Mod Name: JQ Assassin Quest
Size/Category: Medium?
Status: Released
Author: Jannix Quinn
Current Version: 1
Version Date: 04 Jun 2008
Links: GameFront
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: TBD
Lore Friendly Rating: TBD
Entry Last Updated: 20 Dec 2013
Description/Review: Starting from Luther Broad's Boarding House in the IC, you'll find a note left by a stranger which asks you to kill a specific person. Should you decide to go through with the request, you'll be handsomely rewarded, and presented another victim. The assassinations get harder, and the rewards for success are great. But beware, for if you are spotted killing an innocent by the officers of the law, they will show you no mercy!

This mod contains a number of assassination targets, and various rewards that start out small and get much larger. There are several custom items and trophies for you to decorate your houses with, and some of the targets are quite challenging.

Author's Notes: None


Mod Name: The Last Queen of the Ayleids
Size/Category: Medium
Status: Released
Author: Emerald Demond
Current Version: 2.0
Version Date: 24 Jan 2009
Links: TESNexus
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: TBD
Lore Friendly Rating: TBD
Entry Last Updated: 20 Dec 2013
Description/Review: Upon finding a journal written by a beggar on the Waterfront in your shack, you find other scattered notes and letters around the house that speak of a missing scholar who was in search of a lost Ayleid Ruin on the outskirts of the Imperial City.

You must use the riddle provided to find the scholar and the key to the sealed chamber he has desperately been seeking for his entire life, and continue with the discovery that was left unfullfilled.

Author's Notes: None


Mod Name: Moriarcis - City of the Dead
Size/Category: Medium
Status: Released
Author: TheMC
Current Version: 1.05
Version Date: 02 May 2008
Links: TESNexus
Requirements: n/a
Hours of Play: 3-6
# of Quests (Sub Qs): 1 (??)
Tags: Necromancers, Undead
Lore Friendly Rating: 4
Entry Last Updated: 14 Mar 2012
Description/Review: This mod lets the player roleplay a necromancer by adding a complete city of undead inhabitants and a wide range of new custom-scripted spells. The mod adds nine unique necromancer spells, two sets of armor, and your own skeletal mannequins and skeletal minions to use as you see fit.
Author's Notes: None


Mod Name: NNW's Ayleid Ruins Expanded
Size/Category: Medium?
Status: Released
Author: Lady Rowena and NNW
Current Version: 3.0
Version Date: 21 Jun 2011
Links: TESNexus
Requirements: Shivering Isles
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Armor, Dungeons, Puzzles
Lore Friendly Rating: TBD
Entry Last Updated: 04 Jan 2014
Description/Review: A very long time ago, an artifact filled with stored knowledge was hidden by the Ayleids in an unspecified Ayleid ruin, together with lots of gold, welkynd stones and other useful things. Approximately 80 years ago, an Imperial Army troop stumbled across a strange artifact in a ruin of completely strange architectural style - partly Ayleid, partly completely unique. Since they didn't know anything about it they simply let it disappear into the Emperor's vault...

This mod leads you on a quest through several new and existing Ayleid ruins in search of a lost artifact. The second series leads you on another quest for another artifact. These quests are designed for high-level players - L25+.

Author's Notes: None


Mod Name: Origin of the Mages Guild
Size/Category: Medium
Status: Released
Author: Giskard
Current Version: 6.1
Version Date: 22 Dec 2008
Links: v6 on GameFront, v6.1 on GameFront
Requirements: Dragon Captions Resource Pack
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Guild, Voiced
Lore Friendly Rating: TBD
Entry Last Updated: 14 Mar 2012
Description/Review: This excelllent mod aims to revamp the Arcane University and each of the local Mages Guild halls. It adds tons of lore about the guild and gives you plenty of things to do once you become Archmage to restore the former glory of the guild, such as attending council sessions, recruiting an assistant, acquiring unique artifacts, rebuilding the devastated Bruma Mages Guild hall, and more. If you are a lore fan and a mage, this should be part of your mod list. Includes voice acting and tons of new literature to read. Also includes some undocumented quests that are playable from the beginning of the game.
Author's Notes: None


Mod Name: The Sentient Weapon II
Size/Category: Medium
Status: Released
Author: NarkyBark, Tigerlilly, agressivepassivist
Current Version: 1.3
Version Date: 03 May 2009
Links: TESNexus v1.3, OOO/OMOBS Patch
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): TBD
Tags: Weapons
Lore Friendly Rating: 4
Entry Last Updated: 04 Jan 2014
Description/Review: A wandering weaponsmith gives you an offer - he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical, as the weapon will audibly comment on your adventures as you go. You'll get to choose the type of weapon you want and choose between three different personalities for the weapon (or all three!): Fred the Coward, who is an eternal pessimist; Atkivir the Murderer, who delights in misery and killing; and Samson the (wanna be) Hero, who's just a regular guy and isn't terribly special. The mod includes more than 800 lines of voice-acted dialog for the weapon. Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which is fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities. Also includes three mini quests -- one for each personality. Help with a task involving a past problem and you can find out more about their lives. Completing a weapon task makes that weapon more powerful, and gives it a hated enemy, so that the more of the specific foe you defeat, the more powerful your weapon gets! If you also use Francesco's Leveled Creatures-Items mod or Oscuro's Oblivion Overhaul, there's a compatibility patch to rebalance the Sentient Weapon stats in accordance with OOO/MOBS stats.

If you prefer Sentient Weapon I, you can find v 3.1 on the Nexus or Planet Elder Scrolls

Author's Notes: None


Mod Name: Thievery in the Imperial City
Size/Category: Medium
Status: Released
Author: JOG
Current Version: 1.2
Version Date: 14 Dec 2006
Links: TESNexus, Planet Elder Scrolls
Requirements: n/a
Hours of Play: TBD
# of Quests (Sub Qs): 11 (2)
Tags: Voiced
Lore Friendly Rating: 5
Entry Last Updated: 14 Mar 2012
Description/Review: Not all merchants in the Imperial City are as honest as we've been led to believe. Derrien Venoit, who runs the Discount Merchandise shop in the market district, has no qualms about buying stolen goods. In fact, thieves in the Imperial City know that Derrien sometimes gives tips about where to find worthwhile loot. This mod adds 11 new quests for a thief and two miscellaneous quests. It features full voice-over dialog.
Author's Notes: None