Quest Submission

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Submission / Editing / Review Procedures

Anyone can edit, submit, or review a quest mod. For the sake of consistency, please read the following information and adhere to the guidelines before contributing.

Adding New Entries

Using the template provided, fill out as much data as possible about the Quest mod. Do not just include the title, category and the links, that does not do anyone any good. The community has the prerogative to delete those kinds of submissions. Entries that have a little bit of information missing here and there due to not knowing the answer are okay. All entries should have a review/description.

Authors Submitting Their Own Mods

It is preferred that authors do not submit and review their own quest mods. If an author does wish to submit a mod, it must keep to the format, and the status should be "Author submitted". The description should be kept to one to three sentences, and rely on the actual download pages to sway the peruser. If a user reviews a quest mod, the description should be rewritten. Any notes from the author, if it is felt that they are needed to be kept, should be put in its own section.

Where To Place the Quest Mod Entry

Make sure to place the quest in the sub-section below according to the Size/Category, and in alphabetical order by mod title, ignoring "The", "A", and "An" in the title when deciding the exact placement. So "The Quest Mod" would be filed under "Q", not "T". There should be multiple line breaks between each mod so that it is fairly easy to separate them out.

Changes after Submission/Review

When a mod is reviewed, the description may be replaced in part or entirely by the reviewer, or multiple reviewers. If an author feels that a review is off or there is some error or omission, that information can be put in the Author's notes section. Please keep the notes brief to be fair to all of the entries.

Quest Entry Format

When submitting or editing a Quest Mod entry, please adhere to the following format (feel free to copy and paste the template and substitute out the information accordingly):

Mod Name: Name of The Quest Mod
Size/Category: Massive, Large, Medium, Small, Companion (pick one) [*see notes below]
Status: Submitted by Author, Beta/WIP, Released [*see notes below]
Author: The author(s) of the mod
Current Version: The current version of the mod. Eg. 1.0, beta
Version Date: Date of release for current version. Eg. 03 Sep 2008 (day month (first three letters) year)
Links: The download links for the mod. Include the actual http:// paths. Multiple links should be separated by commas.
Requirements: If applicable, "n/a" if there aren't any
Hours of Play: 10+ [*see notes below]
# of Quests (Sub-Quests): The total number of quests in the mod. If there is a main quest with sub-quests, the number of sub-quests can be listed in parentheses. Eg. 10 (4) [*see notes below]
Tags: If applicable [*see notes below]
Lore Friendly Rating: Scale of 0 to 5, TBD if undecided [*see notes below]
Entry Last Updated: The date the quest entry on the wiki page was last updated. Eg. 13 Apr 2012 (day month (first three letters) year)
Description/Review: A VERY BRIEF description of the mod and the review. If author submitted, do not review your own mod, nor go overboard on the description, refer to your download links for more details.
Author's Notes: Should either be entered only by the author, or the reviewer if the reviewer is quoting the author directly. Should be kept short, and only have information if deemed absolutely necessary.

Using the template, it would be like so:

{{Quest|
mod = Name of The Quest Mod|
size = Massive, Large, Medium, Small, Companion (pick one) [*see notes below]|
status = Submitted by Author, Beta/WIP, Released [*see notes below]|
author = The author(s) of the mod|
version = The current version of the mod. Eg. 1.0, beta|
date = Date of release for current version. Eg. 03 Sep 2008 (day month (first three letters) year)|
link = The download links for the mod. Include the actual http:// paths. Multiple links should be separated by commas.|
req = If not applicable, no need to include this line|
hours = 10+ [*see notes below]; if not evaluated, no need to include this line|
quests = The total number of quests in the mod. If there is a main quest with sub-quests,
the number of sub-quests can be listed in parentheses.
Eg. 10 (4) [*see notes below]; if not evaluated, no need to include this line|
tags = If not applicable or not yet evaluated, no need to include this line [*see notes below]|
loreRating = Scale of 0 to 5; if undecided, no need to include this line [*see notes below]|
update = The date the quest entry on the wiki page was last updated.
Eg. 13 Apr 2012 (day month (first three letters) year)|
description = A VERY BRIEF description of the mod and the review.
If author submitted, do not review your own mod, nor go overboard on the
description, refer to your download links for more details.|
notes = Should either be entered only by the author, or the reviewer if the
reviewer is quoting the author directly. Should be kept short, and only
have information if deemed absolutely necessary. If not applicable, no need to include this line.
}}

Example:

{{Quest|
mod = Integration: The Stranded Light|
size = Massive|
status = Released (100% completed)|
author = bg2408|
version = 1.0|
date = 27 Jun 2011|
link = [http://forums.bethsoft.com/topic/1234537-relz-integration-the-stranded-light-the-stranded-light-integrated-with-no-requirementsno-gameplay-changes Bethsoft Forum],
[http://theelderscrolls.info/?go=dlfile&fileid=441 TheElderScrolls.info](no mod requirements),
[http://theelderscrolls.info/?go=dlfile&fileid=349 TheElderScrolls.info](requires RBP, and LAME)|
req = Shivering Isles|
hours = 50-100+ (very high replay value)|
quests = 80+|
tags = Choices & Consequences, Character Oriented, Dialogue Heavy, Guild, Immersive, Multiple Solutions,
Non-combat Oriented, No Voice Acting, Romance, Skill Checks|
loreRating = 5|
update = 14 Apr 2012|
description = Integration: The Stranded Light is an uniquely different quest mod. It deeply integrates your race,
attributes/skills, and achievements in both Cyrodiil and The Shivering Isles into your
options of completing its quests. The quests often have many solutions, usually tied into these aspects of your
character. It includes more than 80 quests with a strong emphasis on thinking, character interaction, choices,
consequences, and lore. A new, joinable guild plays an important role in many of the quests,
which often focus on thinking rather than combat, social skills instead of fighting.
It also reaches beyond the typical mold of quest mods, seeking to enrich the existing game world as whole by
breathing new life into previously ignored aspects of the game, such as the
"news" printed in the The Black Horse Courier. The quests don't all follow a single storyline.
It's more like a collection of short stories than an epic novel. In addition to the new guild, you will also
find interesting quest rewards inspired by the Less Annoying Magic Experience (LAME) mod, a new form of transportation, and
enchanting/spellmaking capabilities for those not in the Mages Guild, a multistage in-depth optional romance,
the first Shivering Isles guild, and so much more!|
notes = This mod used to have two mod requirements, but now has a version that only requires
the Shivering Isles DLC Only use the requirements version if you have RBP and LAME
}}

Example with some fields missing:

{{Quest|
mod = Knights of the Nine: Revelation|
size = Massive|
status = Released|
author = Lanceor|
version = 1.3.7|
date = 01 Jun 2013|
link = [http://www.nexusmods.com/oblivion/mods/42490/ TESNexus],
[http://tesalliance.org/forums/index.php?/files/file/1288-knights-of-the-nine-revelation/ TESAlliance]|
tags = Armor, Castle, Dungeons, Voiced, Weapons|
req = Knights of the Nine DLC, OBSE 20+|
update = 04 Jan 2014|
description = Billed as an unofficial sequel to the Knights of the Nine DLC, this mod places you on a
quest that ultimately sends you back in time 4000 years to the eve of the fall of the Ayleid Empire.
It has a very heavy emphasis on Elder Scrolls lore, providing insight into Pelinal Whitestrake and his allies
while recreating many events that were described in the in-game books. The mod itself consists of a long, story-driven
adventure consisting of 16 quests, a handful of smaller side quests, an interesting new worldspace, larger headquarters
for the Knights of the Nine and user-configurable cosmetic options for the Crusader's Relics.

It earned Nexus Mod of the Month for July 2012.
}}

Here's a template that can be copied and filled in:

{{Quest|
mod =|
size =|
status =|
author =|
version =|
date =|
link =|
req =|
hours =|
quests =|
tags =|
loreRating =|
update =|
description =|
notes =
}}

Status

Submitted by Author = the author of the mod has submitted it to the wiki, but it has not been reviewed. We expect authors to be ethical about this.

WIP/Beta = the mod is still in development, and the review should be read in that context. It is recommended that authors do not submit their own mods for review while they are still a WIP/Beta, as it may do you a disservice.

Released = the mod is officially released and available to the public.

Size/Category

Following are brief descriptions of the different categories (as of April 9, 2012). These definitions have slightly redefined criteria from the old website. If you feel any particular quest is in the wrong category, make sure to relocate it to the proper section, and address your reasons why in the discussion page.

Massive Quests: These quest mods are ridiculously enormous, either because they involve a lot of elements, are long and complex, or because of their sheer scope. Examples would be along the lines of a new world space with at least one major town, and a main quest line with at least 5 moderate sized quests or a wide reaching series of quests with about 40-50+ quests, multiple guilds, and/or branching storylines also factor in.

Large Quests: These quest mods are very large and in depth, with lots of details and complexities. Examples would be along the lines of a new guild with 10-20 quests or a new world space with a few misc quests.

Medium Quests: These quest mods are just the right size! These are longer quest mods, or they add a lot of new things to the game. Examples would be along the lines of a quest line that includes anywhere from 3-10 small quests with some detailed content.

Small Quests: Great things can come in small packages! These mods may be small, but they add a huge amount of quality to the game. Examples would be along the lines of some small changes or additions to the vanilla guilds/quests, short quest lines made up of only 1-3 quests, etc.

Companion Quests: These quest mods revolve around NPC companions. Many of these quest mods don't fit neatly into one of the other categories. Some are small and some are massive, but they're all good.

Hours of Play

If the hours of play involve more traveling and going from place to place than interactive content, you should probably mention that as a caveat in the description. It should be filled out with the minimum number of hours at maximum efficiency, without cheating. Something along the lines of 10+ or perhaps 20-25+.

Number of Quests

For the approximate number of quests, it's a judgment call as to whether or not to split out sub-quests. A side quest is a quest you can choose to do or not, and should be considered in the quest count, a sub-quest is it's own quest that shows up in the log, but is actually part of a much larger quest thread. So if that main quest is already included in the count, you probably should not include its sub-quests in that count, but put them in parentheses to the right. So, it would be filled out as: 1-3 (5-6).

Tags

These should be one or two word keys separated by commas to help people easily find what they are looking for. Examples might be: Voiced, Lore Friendly, Character Oriented, Combat Oriented, Puzzle Solving

Lore Friendly Rating

This is a judgment call. Your best guess on a scale of 0 to 5. Half points are fine. So 3.6 would be an acceptable rating.

Rating Lore Type Description
5 Represents that all of it matches up with the known lore, or at least doesn't conflict directly with it (any typical new castle/village quest).
4 Represents that it matches with known lore, but perhaps takes it's own liberties at filling in the gaps and holes with its own content (Dark Brotherhood Chronicles, Kvatch Rebuilt, Bruma Mages Guild Restored for instance).
3 Represents that most of it matches up with the lore, but perhaps a few elements don't EXACTLY match up, but they *could* theoretically be if you let your imagination stretch (Lost Spires comes to mind, but I never got to far into it, so I'm not 100% sure, and some other examples might be nice).
2 Represents somewhat lore friendly, but perhaps either some revisionist history going on, or introducing one or two elements that don't really fit (perhaps a new deity, or new culture, could use some examples here).
1 Represents that it does not at all match up with the lore, such as drawing in elements from other games, books or our own history and culture which fall outside of The Elder Scrolls universe.
0 Represents that the mod introduces content that absolutely does not belong in the Oblivion world, such as introducing guns or science fiction or space related content, like Indiana Jones IV.