OMOD Install

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OMOD is an automated mod installer which is part of TES Mod Manager (formerly named Oblivion Mod Manager). Please use the latest version of TES Mod Manager (at least v1.5.8), do not try to use the old Oblivion Mod Manager as it struggles to create working OMODs for Better Cities (please see the FAQ).

Download all files labelled REQUIRED. There will typically be two files to download: "Better Cities" and "Better Cities Primary Resources"
At the end you should have five BSAs from Better Cities, one ESM, an ESP named "Better Cities .esp" and various other ESPs depending on the choices you made. If you have less than five BSAs, then you installed the mod wrong.

There may be an additional archive to download containing a hotfix to fix any bugs or missing files from the main files. This may contain additional BSAs.

If you want more information about what a specific ESP in the BC archive does, then read What Does Each File Do.

Install Instructions

If updating from an older version, please ensure that you uninstall the old version before installing the new version.

Create two separate OMOD v2 files, one from each downloaded archive (see the section lower down on how to create an OMOD), and let the scripts guide you through the installation process.
Do not try to combine the archives together before creating the OMODs, this will break the OMOD installation scripts we provide.
When creating the OMODs, if you receive a message beginning "Warning - this folder contains ESP files in sub directories" ensure that you do NOT allow Mod Manager to move the ESP files to the Data folder - in TES Mod Manager you should choose NO.
When creating the OMODs, use the Import button, not the Create button, and ensure that you tick Omod v2 – do not try to create the old OMOD format archives, as it cannot handle large mods and loses or corrupts files during installation.

Simply activate each of the two OMODs you have created and answer each query.

You must have 5 BSA installed

If there is a Better Cities Update archive then create a third OMOD v2 file from this.

Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches. Highly recommend using BOSS (Better Oblivion Sorting Software) for this.

OMod Creation: Illustrated Instructions

First download the two archives required for Better Cities
TMM001.jpg


Second, open TES Mod Manager and click the Import button:
TMM002.jpg


Find and select the downloaded archive, then click Open:
TMM003.jpg


If asked whether to keep as FOMOD, select NO:
TMM004.jpg


If asked whether to keep as BAIN, select NO:
TMM005.jpg


When asked if you want to use the automatic import, select YES:
TMM006.jpg


Fill in the Information boxes, and set Data Files Compression to ZIP (choose what you wish for OMod Compression Level). Ensure that OMod v2 is ticked, then click the Create OMod button:
TMM007.jpg


The last message box will appear telling you that the OMod is created (the creation of the OMod may take some time depending on the size of the archive you are OModding):
TMM008.jpg


And this is the result:
TMM009.jpg


Now create the second OMod for the resource archive and activate both OMods.

Flow Diagram

Here is a simple flow diagram for the choices offered when installing the main archive using the OMOD install script.
BC OMOD Script Plan.jpg