GMST Contanimation occurs when the Construction Set automatically adds 72 GMST records to a mod that is not dependent on either Tribunal or Bloodmoon. This can happen with a newly created mod or one that is being edited. Unfortunately the values in at least some of these records are incorrect, and can lead to potential problems for a player (including causing dirty saves) using the contaminated mod.
It is highly recommended that modder's check their mods for GMST contamination before release as a part of their normal check for other dirty references. It is also recommended for player's to check before installing any given mod. There have been (and will continue to be) many mods released by inexperienced modders who were no aware of the possibility of GMST contamination.
Contamination can be avoided by ensuring that either Tribunal or Bloodmoon is a parent to the mod. This may be undesirable if the mod does not require either expansions. An alternative could be to use GMST Vaccine.
Cleaning the Contamination
The alternative to avoidance is to create the mod as usual, and then clean the GMSTs from the mod before release.
The following tools can be used by modder's to help check for and clean the problematic GMSTs from their mods. Players can also use these to check for contamination. It is also possible to clean the GMSTs from within the CS using the same method one would use to clean dirty references.
The GMST Name is what the game uses to internally identify the game setting. GMST Value is what the dirty game setting is actually storing. Data Type is what type of data the value is. This can either be a string (text), an integer (whole numbers), or a float (decimal numbers). Finally, the Tribunal Value and the Bloodmoon Value columns display the values found within the respective master files. A blank cell means that the values are the same as what is found in the dirty GMST.
|GMST Name||Data Type||GMST Value||Tribunal Value||Bloodmoon Value|
|sTeleportDiabled||String||Teleportation magic does not work here.|
|sLevitateDisabled||String||Levitation magic does not work here.|
|sWerewolfRefusal||String||You cannot do this as a werewolf.|
|sWerewolfRestMessage||String||You cannot rest in werewolf form.|
|sWerewolfAlarmMessage||String||You have been detected changing from a werewolf state.||You have been detected as a known werewolf.|
|sMaxSale||String||Max Sale||Seller Max||Max Sale|
|sProfitValue||String||Profit Value||Profit:||Profit Value|
|sCompanionShare||String||Companion Share||Share||Companion Share|
|sCompanionWarningMessage||String||Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value.||Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.||Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit Value to a positive value.|
|sCompanionWarningButtonOne||String||Let the mercenary quit.|
|sCompanionWarningButtonTwo||String||Return to Companion Share display.|