The add-on MWSE (or Morrowind Script Extender) extends Morrowind's scripting language (nicknamed MWScript) by adding over 100 new functions. This allows modders to create mods that would otherwise have been very difficult, if not impossible, with the functions found in the standard scripting language. MWSE is open-source software.
To play the game with mods that use MWSE, you must launch MWSE (either via the MWSE Launcher that comes with MWSE, or via MGE or MGE-XE) before you launch Morrowind. To create scripts that use new functions, you will need to use MWEdit to compile them and save your plugin.
|Author||cdcooley, MWSE Dev Team|
|Download||MW Modding History|
- The last version released by the original MWSE team - 0.9.4a - was released on SourceForge in 2007, and remained the most recent version until, 7 years later, other contributors started to work on improving MWSE and releasing updated versions of it. Past MWSE developers include:
Charles Cooley <cdcooley>
Tim Peters <timmypcpeters [on] gmail>
Grant McDorman <grmcdorman [on] sourceforge>
Cody Erekson <Fliggerty>
- On November 2014, community member "Merzasphor" began developing and releasing new versions of MWSE. These new updates are based on the old 0.9.4a release and contain bugfixes and dozens of brand new functions. Currently, the new MWSE functions by Merzasphor number at 56, excluding deprecated functions, and the existing MWSE functions updated by Merzasphor number at 12. The development was discussed on the official Bethesda forums: First thread Second thread
- In 2017, community member "NullCascade" had joined the MWSE development. Since then, even more new functionality was added. In 2018, MWSE itself has been completely rewritten (now dubbed MWSE v2), resulting in massive performance improvements, granting the ability to make MWSE mods that were previously impractical due to slow performance. Furthermore, other than the rewrite and new functions, a huge, new, groundbreaking feature, support for running mod Lua scripts alongside Morrowind scripts has also been added, and is in the process of further development. There is work in progress on creating extensive documentation for MWSE v2 on readthedocs.io.
|Author||NullCascade, Merzasphor, and others|
In summary, since the original MWSE team's last release, MWSE has been greatly improved. Bugs have been fixed, performance was increased, and many new functions were added, which add a lot of power, capabilities and flexibility (enabling interaction with many more parts of the game through a script, adding support for boolean operations and arrays, and more), allowing to do many things with MWSE that were previously impossible or impractical. The updates also go towards superseding the Morrowind Enhanced script extender (so that no modding feat would have to require the two extenders). A completely new and improved approach for Morrowind scripting - using Lua - has been added.
The updates to MWSE are comprised of an updated MWSE.DLL file and can either be used with the standalone MWSE Launcher included in 0.9.4a MWSE's files, or loaded as MGE XE's internal MWSE (since MGE-XE version 0.10.0 beta 9). It can also be loaded as the internal MWSE of earlier versions of MGE XE, or regular MGE's, but that will cause all MGE XE or MGE-specific scripting functions to be overwritten and unavailable.
For discussion and updates on current MWSE development, follow the Morrowind Modding Community Discord.
The latest version of MWSE currently has over 200 functions. The new functions added by MWSE 0.9.4a, as well as the later updates, are in the following categories.
- AI and Movement Functions
- Attribute Functions
- File I/O Functions
- Inventory Functions
- Item Properties Functions
- Keyboard Input Functions
- Math Functions
- New MWSE functions by Merzasphor
- MWSE functions updated by Merzasphor
- NPC Functions
- Reference Functions
- String Functions
The 14 new functions added by MGE XE are found here:
- Note: The above lists of existing functions are currently incomplete, and new functions continue to be added.
Functions are also documented in the Morrowind Script Extender v2 documentation.
MWSE 0.9.4a and above can be used either on its own with MWSE's Launcher program, or as part of MGE or MGE XE, if you use one of them. To use an updated version of MWSE, replace your MWSE.dll (in whichever location it is; see below) with the one from the update release.
If you're not using MGE XE or MGE:
Extract or copy MWSE Launcher.exe and MWSE.dll to your Morrowind directory, or just to any directory. To play with MWSE active, run "MWSE Launcher.exe" before running Morrowind. You may use MWSE's "Launch Morrowind" button, or start Morrowind in any other way.
The aforementioned button may not work if MWSE wasn't placed in the Morrowind directory and the relevant entry in the Windows registry doesn't point to a valid Morrowind installation, but MWSE will still function correctly.
As part of MGE or MGE XE:
MGE and MGE XE come with inbuilt MWSE 0.9.4a, so to use that version of MWSE with them, you only need to make sure the inbuilt MWSE is turned on in MGE/MGE XE's options. If you wish to use a newer version of MWSE as their inbuilt MWSE, then read on.
If you're using MGE XE 0.10.0 beta 9 or later:
Copy or extract MWSE.dll to your Morrowind directory. Play Morrowind normally.
If you're using MGE or an earlier version of MGE XE:
Copy MWSE.dll to your Morrowind directory. Run MGEXEgui.exe (or MGEgui.exe) and check "Disable internal MWSE" on the "In-Game" tab. Play Morrowind normally. Note that MGE XE (or MGE) specific functions will no longer be available.