Mod Conflicts

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A mod conflict is where two mods have an unintended negative interaction with each other. Even if both mods are clean (i.e. not a Dirty Mod and free of GMST Contamination) they may have modified the same object, placed objects in the same positions, or there may be some other conflict.

Resolving the Conflict

There are a few methods of resolving the conflict: changing the load order, merging the mods, using a compatibility patch.

Load Order

Some of the simpler conflicts can be resolved by simply changing which mod is loaded first within the load order. For example, Mod A deleted a rock to make way for a doorway, while Mod B simply moved the exact same rock (intentionally). The load order looks like this:

  • Morrowind.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • Mod A.esp
  • Mod B.esp

In-game, however, you'll find that you can't access Mod A's doorway because the rock it deleted is in the way. Why has it not been removed? Because Mod B moved the rock, but not only that, it comes after Mod A in the load order. This means Mod B's changes take precedence over Mod A's. Because of this, it also means the solution to the conflict is simple: load Mod A after Mod B. It doesn't matter if there are other mods between the two of them, just so long as Mod A if after Mod B. So the new load order will look like this:

  • Morrowind.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • Mod B.esp
  • Mod A.esp

To change the load order you will need to use a third party tool.

Merging

Compatibility Patch

Main article: Creating a Compatibility Patch

A compatibility patch is a small mod that solves any conflicts that two mods might be having. Some authors create and release their own patches, but sometimes you will need to create your own.

External Links

UESP page on mod conflicts